Ever since the death of Desmond Miles in Assassin’s Creed III, the series has struggled to create a compelling hook for its ongoing modern-day narrative to accompany the historical action. In the 15 years since, the developer has reduced the focus on this aspect, which was once so central. With Assassin’s Creed Shadows, Ubisoft is looking to lay the groundwork for a “new direction”, teasing a “narrative evolution that will grow in the years to come”.
Marc-Alexis Coté, the boss of the Assassin’s Creed franchise, spoke at a BAFTA event attended by Eurogamer and recalled where things started to go awry: “Desmond’s journey was at the heart of the modern-day conflict driving the search for powerful Isu artefacts—Pieces of Eden—that could change the course of history. However, we faced a creative crossroads with his death at the end of Assassin’s Creed 3.”
Subsequent games in the series would retain this modern-day element but lacked direction. Ultimately, a successor to Desmond, Layla Hassan, was introduced, but after over two decades of lore buildup, the series can be intimidating to interested newcomers. Coté explains how the plan is to get back to the series’ historical roots through this modern perspective:
“The modern-day narrative will serve to enhance, rather than overshadow, the historical journey. By drawing meaningful contrast between past and present, we aim to restore the balance that was once the hallmark of the franchise. The modern-day storyline will explore deeper themes of memory, identity and autonomy, how the past shapes who we are, and how controlling this past can impact our future. These themes will allow us to reflect on contemporary issues: freedom versus control, the power of knowledge and the tension between individuality and conformity, all through the lens of history.”